![]() ![]() ![]() You share your progress with your enemies.Īdvantages: The absence of the disadvantages from the previous system, challenging early game.ĭisadvantages: Boring late game. Boring.ĭisadvantages: "Self-improvement" becomes pointless at some point or even detrimental. Even if in the beginning of the game your enemies are challenging, all you need to do is spend time in the game, and eventually you are going to "outrun" your opponents. Yes, you stop "sharing" your progress with your enemies, but is it really a good idea to play a game where you have the most OP advantage: you can get stronger, but your enemies can't? It's like playing a strategy game, where you can develop new technologies, you can improve your cities and armies, you can conquer new territories, but your enemies can't. ![]() ![]() What's the point of getting experience if it makes your enemies stronger as well? Unleveling the game actually makes things even worse. I hate it when my enemies get stronger as soon as I level-up. The usual enemy scaling is the most annoying feature of the offline single-player games for me. ![]()
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