![]() ![]() On our Tanoa and Zeus servers, we whitelist mods. NAK Squad restricts mods on our servers in three ways. Most users never look at the RPT file and if you do need to enable it for debugging it is a simple process to add it back. In case of crash, the fault address block info is saved. ![]() Be aware, this means no errors are saved to RPT file. Even with “No Logs” enabled you will still see that first error. The error you get when you connect to the server and have to click “Close” is an example of this type of error. This constant writing to the RPT file will slow your computer down. Every time that a player has a mod that you do not there is a chance that ARMA will write an error to the RPT file. On NAK Squad servers that allow players to use mods, you are going to get lots of errors. When Arma encounters an error, a script error or missing texture for example, ARMA writes that error to an RPT file (report log). On the NAK Squad servers we allow players to use potentially thousands of different mods. No Logs –The most important change to your ARMA settings that you can make when playing on NAK Squad servers is enabling “No Logs”. ![]()
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